"...DirectX reports 512 MB of video memory and 676 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Waited 49 msec for asset 'shadowcaster' of type 'material'.
Waited 4 msec for asset 'stencilshadow' of type 'material'.
Waited 36 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system initialization -------
Waiting for $init to finish. There may be assets missing from code_post_gfx.
passport7979's Comments (4) / Joined 1 year ago / Karma: -1
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Waited 49 msec for asset 'shadowcaster' of type 'material'.
Waited 4 msec for asset 'stencilshadow' of type 'material'.
Waited 36 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system initialization -------
Waiting for $init to finish. There may be assets missing from code_post_gfx.