Torrentz

powerofleo's Comments (9) / Joined 2 years ago / Karma: -15

1 votes
I love it.

Thanks you so much.
0 votes
Hi all,

I have try to install it but i have problems.
1. I convert UIF to ISO and this mount it on PowerISO 4.2.
2. When installing it give me error (below)
"A problem occurred when trying to transfer the file 'TSDataResSoundVoice5.package' from the media.
Do you want to retry to copy the file, or cancel the installation?"
3. I select yes but no luck. what should i do????????????
Please help me.

The file that i use to conver it can be downloaded here.
h..p://rapidshare.com/files/166563193/MagicISO_Maker_5.5_Build_272.exe.html
(change h..p to http)

For changing UIF to ISO
1. Downalod and open the above file
2. From Tools menu chose Convert...
3. Select you UIF file and you are good to go.

QuickTime Pro v7 1 year ago
0 votes
QuickTime Serial
---------------------------------
Tested on 7.5.5 (249.13)
Orignal for 7.3.x

Name: CORE MAFIA
S/N : DFXY-5TJN-HU3N-DQXF-WDQ3
0 votes
QuickTime Serial
---------------------------------
Tested on 7.5.5 (249.13)
Orignal for 7.3.x

Name: CORE MAFIA
S/N : DFXY-5TJN-HU3N-DQXF-WDQ3
1 votes
Thanks for a real WORK.
-4 votes
This file is for Half Life 2 - Episode 2. So its very easy create a text file name "gameinfo.txt" in episodic dir, and copy the text below to it.

// DO NOT COPY THIS LINE

"GameInfo"
{
game "HALF-LIFE 2"
title "HALF-LIFE'"
title2 "== episode one=="

type singleplayer_only

FileSystem
{
SteamAppId 380 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materialsdebug, materialseditor, etc.

//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:hl2cstrike on a french machine would get a c:hl2cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:mymod, and the main game resources are in
// someplace like c:program filesvalvesteamsteamappshalf-life 2.
//
SearchPaths
{
Game |gameinfo_path|.
Game episodic
Game hl2
}
}
}
-4 votes
This file is for Half Life 2 - Episode 2. So its very easy create a text file name "gameinfo.txt" in ep2 dir, and copy the text below to it.

// DO NOT COPY THIS LINE

"GameInfo"
{
game "HALF-LIFE 2"
title "HALF-LIFE'"
title2 "== episode two =="

type singleplayer_only

FileSystem
{
SteamAppId 420 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materialsdebug, materialseditor, etc.

//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:hl2cstrike on a french machine would get a c:hl2cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:mymod, and the main game resources are in
// someplace like c:program filesvalvesteamsteamappshalf-life 2.
//
SearchPaths
{
Game |gameinfo_path|.
Game ep2
Game episodic
Game hl2
}
}
}
-6 votes
Again this file is for Half Life 2 Original. So its very easy create a text file name "gameinfo.txt" in hl2 dir, and copy the text below to it

// DO NOT COPY THIS LINE

"GameInfo"
{
game "HALF-LIFE 2"
title "HALF-LIFE'"
type singleplayer_only


FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materialsdebug, materialseditor, etc.

//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:hl2cstrike on a french machine would get a c:hl2cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:mymod, and the main game resources are in
// someplace like c:program filesvalvesteamsteamappshalf-life 2.
//
SearchPaths
{
Game |gameinfo_path|.
Game hl2
}
}
}
-3 votes
This is gameinfo.txt file. if you have missed it in your "PORTAL" directory. So its very easy create a text file name "gameinfo.txt" in portal dir, and copy the text below to it.

// DO NOT COPY THIS LINE - COPY FROM BELOW


"GameInfo"
{
game "Portal"
title "Portal"
type singleplayer_only
nodifficulty 1
hasportals 1
FileSystem
{
SteamAppId 400 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materialsdebug, materialseditor, etc.

//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:hl2cstrike on a french machine would get a c:hl2cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:mymod, and the main game resources are in
// someplace like c:program filesvalvesteamsteamappshalf-life 2.
//
SearchPaths
{
Game |gameinfo_path|.
Game portal
Game hl2
}
}
}